A few weeks ago we finished all the layouts for The Shepherd. Now we're moving into background painting, which is a nice change of pace! I've hand picked some of the more interesting ones I've made recently to show here.
As you can see, there's a lot of work to go around! But it's a great deal of fun, and quite rewarding work after all the lineart. It's great to see some colour finally injected into the film.
So, the other day I looked at my blog and realized I haven't posted in over 2 months! Needless to say, I've been very busy with family, Christmas stuff and The Shepherd over that period, but I do still have some things to show.
First of all, I finished my design of Sarya a while back.
Next, I did a quick sketch for my sister, she wanted a piece portraying her as a sorceress with her cat, Specs, at command.
Both pieces were a lot of fun and a welcome change from the full time work on The Shepherd. Speaking of which, we have finally locked our animatic, which basically means we have a movie, it just looks and sounds terrible. Now we move into production, where we make the art and sound assets to complete the film. At the moment, I am busy making layouts, a few of which you can see below.
These are essentially the early drafts of the final shots which the animators will work on, and which we will later paint. It's a pretty fun stage to be in after months of storyboarding - I finally have the time to draw things in detail!
That's about it for now. I'll be building a new website soon to prepare for internships, but the blog will continue to exist alongside it - so keep an eye out for that!
So I thought I might show some (not too spoilery) rough storyboards that I've been making as part of The Shepherd, as well as some of the sketches I've been doing on the side so as to not go nuts.
This is usually how I start my storyboards, as very quick rough sketches on paper with printed panels (drawing a tonne of panels gets annoying very quickly). As you can see they are just meant to get the basic idea down so I have enough room to add or remove frames as I work out where to put the camera, how sounds will factor into it and if there will be any particular camera moves. Working this small and fast helps me to avoid being precious with my panels and gives me the space to experiment a lot. After I've figured it out I'll go into TVPaint and redraw the sequence at a higher level of detail for use in the animatic.
This first sequence is from the opening of the film, where we introduce the girl and her plight, as well as the Shepherd.
Secondly, I've been doing a little bit of drawing at home for fun so I have something else to do and think about than The Shepherd. First I have a character design for an Elvish Wizard that I did on a whim one night, and then some fanart for a character called Tracer from Blizzard's new game, Overwatch.
Mostly I've been busy storyboarding these past weeks (and those storyboards are secret), so I don't have an awful lot of work to show right now, but I do have some gun sketches from class and a first pass at designing a logo for The Shepherd!
Hopefully I'll have something more significant to show soon, it's just a slow month in terms of finished work.