So to begin with I chose to do a sci-fi scene where a daughter finds he long-lost father. After a lot of sketching I decided to go through several phases of design to get the strongest designs possible, starting with armor sets:
By merging elements of the ones I liked I came up with the final designs and moved on to colour, where I experimented with different looks.
After that I selected my two favourites and unified them a little more. Right now I'm thinking the reds and blues are sort of family colours.
And once that was done I had to create a lot of reference sheets, expressions and turnarounds to show all the ins and outs of each character. The expression sheets were definitely a challenge as I am not used to drawing a lot of different emotions. I am still missing range of motion sheets for each character but I might not have time to do them.
And finally here are the finished designs separately:
Going this in-depth with character design has been a very rewarding and intense experience, being completely different from my environment-focused self study. There was a massive amount of work involved in working this way but I think the strength of the resulting characters makes it worth it. I'm really looking forward to put them in a scene together!
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