Wednesday, 12 December 2012

Project 4550 - Complete!

Today I finished the final render for project 4550!

This has been an incredible experience, 6 weeks in total! It's been a long time but it's great to have finally learned the entire pipeline. :)





Now it's time for a holiday! 

Friday, 7 December 2012

Project 4550 and The Challenge

So just a short update.

This week we have been working on all the final passes that make a complete render. That means lighting, various rendering tricks such as depth of field, bump mapping etc. and finally textures. Right now I'd say I'm about halfway with many of these things. I've decided to go for a look similar to the videogame Borderlands 2, which led me to spending about two days trying to find out how to make nice outlines! Here's the current render, which is very much a work in progress:

Textures and lighting are rough placeholders at the moment.

Secondly, I recently started a little challenge for myself in order to have something to work on every day that isn't related to what I do at The Animation Workshop. Being an avid Pokemon fan as I grew up, I've decided to try and draw every Pokemon, one every day. This will take me nearly two years, as there are now 649 of them! I'm hoping this side project will keep me artistically refreshed and that I can learn a little about appeal and shape language, as well as working quickly. I am also hoping to have a nice reference for my artistic progress when I look back on it two years from now. Anyways, today was my 8th day, so 641 more to go until I am finished! You can find the feed here:

http://johnspokemonchallenge.tumblr.com/

That's probably the last time I will plug it here since this is meant to be a professional blog so if you want to stay up to date with it, subscribe!

Next week I will complete the render and then it is holiday time! :)

Thursday, 29 November 2012

Project 4550 - Turnaround!

So my turnaround is complete! Today we present our stuff to the class, and next week we begin the fun stuff (texturing, lighting and shading). Two weeks to go!


Agrippa Turnaround from John Obi-Wan Muller on Vimeo.

EDIT: Threw in my latest drawing of Agrippa, which I scribbled during a lecture and then coloured in Photoshop. I have designed a few villains for him as well, I might take them further and post them here sometime as well.


Wednesday, 28 November 2012

Projcet 4550 - Short Update

We've spent the last few weeks working in 3D to put our render together. Now, finally, we are nearing the point where we have our characters and environments ready for early renders. There are still no textures, shading or lighting (that's for the next 2 weeks), but I thought I'd show what I have.


A few things have changed from the initial concept, but overall I am very pleased with what I have so far. Looking forward to the finished product!

UPDATE: Got some ambient occlusion shots rendered out. 



Friday, 16 November 2012

Project 4550 - Agrippa Update

Just a quick update, we started working on our 3D models at last! Here is my model after 2 days of work. It's really awesome to finally model a full body, but also challenging as this is my first time. The complete model is due early next week so I will probably put some hours in over the weekend.


Until next time!

Sunday, 11 November 2012

Project 4550 - Agrippa Redesign

So after receiving feedback from our teacher on Friday I decided to push Agrippa in a more heroic direction (which means a brightly coloured outfit) and a few other changes to the final render to give some more clarity and storytelling. You can see the new render below.


Tomorrow we begin 3D modelling!

Friday, 9 November 2012

Project 4550 - Agrippa

So this week we began Project 4550, which involves going through the entire process of designing a character and environment from the concept stage to a full 3D render of said design within six weeks. Today we finish the first week, our concept week.

We were tasked to create a superhero that adheres to a simplistic style (Pocoyo was our given example). I have gone with a genius combat chemist, called Agrippa (after a famous Alchemist).

Early designs.
Stylized turnaround.

Agrippa himself.

And now the full render! Coming soon in 3D!

So far this has been an awesome exercise and I really look forward to the final product. Next week we begin modelling!